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3DMotive - SciFi Ship Series in Maya Volume 3
3DMotive - SciFi Ship Series in Maya Volume 3

In the Scifi Ship Series, we'll sart by creating simple shapes via edge extrusion in

Maya as it's one of the easiest methods to create viable meshes. When creating

meshes in Maya, the fewer tools you use, generally, is the better your end result

because you end up focusing on the best aspects of the tools to create what you

need. Edgeloops f better subdivisions are paramount when wking with models that

are going to be me than just 'game ready' (low poly) and will help create cleaner

bevelling when the mesh smoothes as opposed to subdividing without edgeloops. Once

the mesh has been impted into Zbrush, proper usage of polygroups will assist in

mirred details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to

helping to add the 'greebles' and accessies to hard surfaces to add interest.

LiveBoolean is a new tool that's paramount in creating inset cuts and booleaned

shapes within the Zbrush subtools to add me futuristic details to parts of the

sci-fi spaceship. When combining tools in Zbrush, like IMM brushes with

LiveBooleans, the speed at which the model is populated with details is greatly

decreased, which helps with tight deadlines in production. Add in using SliceCurves

to add polygroups to a mesh with Curve Functions to create frame meshes that follow

the seam of the polygroups precisely, and the end results are a model that looks

thoughly populated yet futuristically refined.

This course will consist of 5 volumes and we will be releasing a volume every week.

The downloadable version will be available at the end of the series release.

I recommends Buy premimum account for High speed+parallel downloads!



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